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Reflexive Entertainment was founded in
1997 with one goal in mind - to make great games. We have dedicated
ourselves to this for the past 9 years and we feel we've made great
progress. We are proud of what we have accomplished to date, and
we are excited about the projects we have in development.
With the release of the award-winning
Ricochet in 2001, we at Reflexive sought
to simply explore the Internet gaming marketplace. The critical
and financial success of Ricochet prompted us to focus more attention
on the Internet space as the best way to reach a large audience
of gamers.
In April of 2004, we followed this successful title with the release of Ricochet: Lost Worlds, and we believe it shines as the best breakout action game available in the market today. The newest member of the Ricochet brand of games is Ricochet: Recharged.
We have also extended our offerings to
our customers even further with the re-energized version of the
Reflexive Arcade. The Arcade is a way to get games recommended to
YOU that you want to see. In addition, it is more than just this
website - it is a uniquely integrated system that has been included
in all of our Internet titles. By simply clicking the "Other Games"
button inside any of our games, our users will have immediate access
to lots of other top games. We think of it as a way to share with
you games that we find fun and interesting.
More information can be found at the
Reflexive Corporate Page at www.reflexive-inc.com
Reflexive Entertainment Milestones:
1997 Reflexive Entertainment
is founded in Irvine, California.
1998 We launch Swarm
and receive strong customer reviews and high critical acclaim, including
ZD Net's highest 5-star rating.
2001 We release Star Trek: Away Team, Zax: The Alien
Hunter and Ricochet.
Ricochet receives #1 rating by Real Networks as the Best Action/Arcade
game for 2002.
2003 We release Lionheart: Legacy of the Crusader
and Crimsonland.
Crimsonland is the first product to feature the integrated Reflexive
Arcade.
2003 We release the Reflexive Arcade.
2004 We release Ricochet:
Lost Worlds.
2004 We release Wik
and the Fable of Souls.
2004 We release Ricochet:
Recharged.
2004 We release Big
Kahuna Reef.
2004 Ricochet: Lost Worlds receives #1 rating by Real
Networks as the Best Action/Arcade game for 2004.
2005 We win 3 awards at the IGF (Independent Games
Festival) for Wik and the Fable of Souls, including Best Downloadable
Game.
2005 We release Big
Kahuna Words.
2005 We release Wik: The Fable of Souls for the XBOX
360 Live Arcade.
2006 We release Mosaic:
Tomb of Mystery.
2006 We win Downloadable Game of the Year for the
XBOX 360 Version of Wik from the Academy of Interactive Arts and
Sciences.
2006 We release Big
Kahuna Reef 2.
2007 We release Monarch: The Butterfly King.
2007 We release Ricochet Infinity.
2007 We release The Great Tree.
2008 Reflexive launches the Mac Arcade.
2008 We release Airport Mania.
2008 We release Build in Time.
2008 We release Music Catch, based on our successful online web game.
2008 We release Swarm Gold.
2008 Reflexive is acquired by Amazon.com.
2008 Big Kahuna Party is released for WiiWare on the Wii.
2009 We release Costume Chaos.
2009 We release A Fairy Tale in conjunction with Rock Solid Arcade.
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