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View posts by Mikuto:
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Mikuto's Review - August 27, 2006 |
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Surprisingly fun!
I’d been avoiding this game because it just didn’t seem like it would appeal to me. I normally like games in the same genre as Diner Dash and Wild West Wendy, so a game about little fish eating one another didn’t really grasp my interest.
Finally I gave it a shot though, and was pleasantly surprised as I swam my little fish around, gobbling smaller fish so I could grow large enough to eat the predators attempting to eat me! There’s a certain amount of accomplishment when your fish grows in size the first time, and you can eat the fish that have been swimming after you hungrily.
The levels are all refreshingly different, adding new objectives such as collecting all the fish in the area, stealing pearls from carnivorous clams, and sneaking a bite on the tail of the fearsome barracuda. This keeps the game fresh, saves it from falling into the fatal repetition of some others.
The graphics are decent and cute, and though the underwater sounds are fitting, I never listen to the music when I’m playing games, so I can’t effectively offer a review for that part of it.
Though I’ve only played the demo version, the simple yet entertaining gameplay is really appealing, and I’m looking forward to trying Feeding Frenzy 2. |
This review has an average score of 5 - Based on 1 ratings
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Mikuto's Review - December 2, 2006 |
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$6.99
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| A fun breakout-style adventure for the whole family! |
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Refreshing fun!
Let me start by saying I'm not a huge fan of breakout games, so I didn't have very high hopes for Fizzball.
Boy was I ever wrong! A refreshing twist on your usual brick-busting breakout game, Fizzball combines bright graphics with cute gameplay to make an addicting addition to anyones games folder.
The graphics are great, with fun colors and cutely drawn animals to rescue, along with surprising weather effects which can be turned off if you're running a lower end PC.
The point of the game is to rescue animals. To do this you have a small bubble called a "Fizzball" that grows in size as it absorbs smaller things in the area. Apples, pinecones and acorns are examples of the things to aim for to grow your Fizzball. Before it's large enough to actually capture animals it will bounce off of them, and the animals will react in surprising and amusing ways. New challenges are added in a timely manner, to keep the game from getting stale.
All in all, this is what a perfect arcade game looks like. Try it, you won't be disappointed. |
This review has an average score of 4.1 - Based on 13 ratings
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Mikuto's Review - January 20, 2007 |
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$9.99
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| Find clues to the secret of a small country town in this thrilling detective story! |
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Mysteryville falls short in the most important aspect of gaming...
Though I'm not fond if calling games of the same genre “rip-offs” of others, it really seems to me as if the creators of “Mysteryville” were trying to capitalize on the success of the "Mystery Case Files" series. The gameplay is incredibly similar if you're a fan of MCF, consisting of trying to find a list of items in a cluttered room. However, in Mysteryville, or Strangetown, as I've also seen it called, the scenarios seem visibly forced.
The characters of the game, which are written in sometimes spotty english, downright tell you to find things. The cafe waitress tells you to find her wine bottles, the fortuneteller orders you to find her cards, then her dice. It's not believable, and to make things worse it's too easy. I found the cards in under a minute, the dice in less than 30 seconds.
There are a few innovations in gameplay, which are just not enough to save this sinking ship. Compared to the masterpiece of Mystery Case Files: Ravenhearst, this game feels rushed, forced, and dull.
What really kills this game though, is not the questionable english or the weak storyline, but the fact that the challenges are fixed, not random, as they are in the MCF series. Whereas the replay value in any of the three Mystery Case Files games is huge, it's non-existent here.
The graphics are decent, the sound is good, but without engaging gameplay, Mysteryville is doomed for failure. |
This review has an average score of 2 - Based on 17 ratings
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Mikuto's Review - August 26, 2006 |
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Don't waste your time, or your money.
Few games have annoyed me as much as "Scrubbles". Your typical bubble popper, it manages to fail miserably in an attempt to be "cool" and different. Like a high school teacher rapping to try to connect with his students, the attitude of the little characters comes off forced and un-amusing.
Also, when I started the game up, it was so large that only half of the board showed on my 17" screen. No menu was to be found until I tabbed in and out of the game.
Now I don't play a lot of bubble poppers, but the controls seemed awkward to me. Using the mouse to position, and fire your bubble is less effective and harder than using your number pad and space bar to fire.
"Ball Mode" was an interesting twist on the usual bubble popping experience, but it wasn't enough to save this lame game from uninstallation a mere 10 minutes into my trial period. |
This review has an average score of 1.7 - Based on 9 ratings
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