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Virtual Villagers 2
Continue the epic story of the castaways of Isola in Virtual Villagers 2: The Lost Children! Guide your tribe as they rescue a group of lost children and help them survive new adventures. Lead your villagers as they solve all new puzzles and the hidden mysteries of the western shores of the island. Raise children who resemble their parents and uncover new surprises every time you play! The next thrilling episode is about to begin! Will your tribe survive?
Better than the first, mainly due to the absence of the Golden Child, known for starting parties at the most in-opportune moments.
The basics are the same, food is ample, with coconuts, crops & fish to harvest.
The cemetary & huts are still there, though the graphics have improved immensely, and there is a stunning waterfall the villagers can relax in.
You have 16 new puzzles to solve, tech points to accumulate & spend, though this time there is Culture replacing Fertility, along with everything else that makes Virtual Villagers familiar.
New things, & there are quite a few, include The Gong Of Wonder, that when found and assembled, can be gonged once a day to grant, or take something from the village, be it health, food, youth, or tech points.
We have collections in this sequel.
Children can not only spot and pick mushrooms, but can be sent to pick up items from 48 available, including shells, butterflies, beetles and pebbles.
The items range from common, to rare, so you will be kept busy scouring Isola Island looking for them.
Once you have completed a set of 12 items, your village' max population goes up by five.
Speaking of population, there is also a temporary record kept in the villagers details screen, that shows who parented the villager you are looking at.
Culture makes way for the sewing hut, an excellent addition to the game.
Once it is built, you can drag and drop a villager onto it, & select a new outfit for 5000 tech points.
It may seem a little high, but this time around, tech points come thick and fast.
Items that are duplicates, brought to the Scientists hut, give you tech points.
We also have a hospital, that adds to the villagers longevity.
Another addition are the Totem Poles that appear once your villager has mastered 3 skills.
They become an Esteemed Elder and 1 of 8 Totems will appear in their honor.
You won't be bored with this one.
Well done LDW!
This review has an average score of 4.1 - Based on 250 ratings Login to rate this review
tenderxheart's Review - September 25, 2007
Demo Version (PC)
Overall:
Graphics:
Sound:
Gameplay:
As good as I expected
I've always been a fan of Virtual Villagers ever since I downloaded the first edition.
But now LDW creates the sequel to it and I am extremely happy! Virtual Villagers 2 gives the same atmosphere for to the first edition. It requires a lot of patience as it still runs in real life time.
The new clothes was a great hit among myself.
The challenges were quite challenging and the Gong of Wonder acts about the same way as it did with the Golden Child.
The new challenges bring brain racking and it is a fantastic game!
I recommend this game to EVERYONE! I just can't wait for Virtual Villagers 3 to come out!!
This review has an average score of 3.8 - Based on 24 ratings Login to rate this review
firyangel21's Review - September 28, 2008
Demo Version (PC)
Overall:
Graphics:
Sound:
Gameplay:
A MUST BUY
This is an absolutely wonderful game. If you love Virtual Villagers, then this is a great sequel to it. Virtual Villagers just keeps getting better!
Even if you haven't played the first one, you will definitely love this game!
You won't get bored with all the NEW PUZZLES given.
I am a fan of Sim games and downloaded almost every game in the list. This is included in my SUPERB LIST OF GAMES!
Definitely A MUST BUY!!
This review has an average score of 3.8 - Based on 6 ratings Login to rate this review
Puzzle 9 is the ability to make various stews for your villagers. To make stew, you will need to have purchased Level 2 of Exploration Tech, retrieved the cauldron from the wood pile, mastered at least one of the special plants, and started a fire in the fire pit. The steps to make a stew are: 1) Drop a villager on the cauldron to put the cauldron on the fire 2) Drop a villager on the cauldron again, and he or she will go get water for the stew 3) Drop a villager on any of the mastered plants, and the villager will gather herbs for the stew. Each stew requires a total of 3 herbs, in any combination. 4) Drop a villager on the cauldron again, and he or she will go get food to add to the stew. When the stew is complete, the villager will move the cauldron off the fire. Some stews are good, some are bad, and some make your villagers do interesting things. Experiment and have fun with them. You can also find different "recipe books" that have been created for the game that contain all of the stew combinations.
Puzzle 10 requires Level 3 of both Engineering Tech and Exploration Tech. Drag a villager to the ancient covered floor in the southeast part of the village and they will begin uncovering the site.
Puzzle 11 is the construction of a hospital. After you purchase both Level 3 of Engineering Tech and Medicine Tech, a foundation will appear that your villagers can work on.
Puzzle 12 is the construction of a sewing hut, which will allow you to change the clothing that your villagers are wearing. After you purchase Level 2 of Culture Tech, a foundation will appear that your villagers can work on.
Puzzles 13-16 are the pieces of the Gong of Wonder. The four pieces can be retrieved in the following ways:
A team of 3 Master Builders can open the crate on the beach, where one of the pieces has been hidden.
After purchasing Level 2 of Exploration, your villagers can clear the thorns blocking access to the gong encasement, which will also reveal a piece of the gong.
Prepare a magic stew that will allow one of your villagers to dive for the sunken gong piece in the pond. The herbs needed for that magic stew are: one of the black flower near the waterfall and two of the red-orange flower on the south side of the village. The pictures of the required herbs can be seen in the drawings on the wall once the vines have been removed.
After finishing Puzzles 6 and 10, drop a totem in the center of the uncovered mosaic to reveal a piece of the gong. Once the gong is assembled you can experiment with the effects that it has on your village. You can bang the gong once every 24 hours.
Don't read these unless you want to know EXACTLY how to solve each of the puzzles. 1st in the series...
Puzzle 1 involves building a fire in the fire pit. Drag one of your villagers to the pile of dry wood in the southwest part of the village to gather firewood. After the wood is placed in the fire pit, take a villager to the very dry grass that can be found to the west of the coconut trees. Once the firewood and dry grass have been placed in the fire pit, drag a villager there to light the fire. You will need to replenish the firewood periodically to keep the fire from going out.
Puzzle 2 is the construction of a dam that will divert water from the stream to an area that can be used for farming. After you purchase Level 2 of Engineering Tech, drag a villager to the rocks that are in the middle of the lower portion of the stream. You will see a message, "He/she could probably build a dam here."
Puzzle 3 is a scarecrow that an adept farmer can construct in order to protect the crops from the birds. Drag an adept or master farmer to the twisted pieces of wood and vines that are located in the northern portion of the village. The scarecrow requires two trips to complete, so make sure that you finish the construction, or your crops will not be protected.
Puzzle 4 is the fashioning of special cutting tools that will be needed to cut away vegetation in some parts of the village. After purchasing Level 2 of Exploration Tech, drag a master scientist to the northern part of the village where he will see something among the rocks near the twisted pieces of wood and vines. Your scientist will need to make a second trip to finish the tools, so take him to the twisted wood and vines to get the necessary materials.
Puzzle 5 is completed when your villagers learn mastery of six special plants located in various parts of the village. Drag a villager to each of them and watch for the message that each has been mastered. The plants are (beginning in the northwest part of the village and moving clockwise): the odd-looking plant immediately to the left of the very dry grass, the blue flower between the thorns and the rocks, the small lavender flower at the northern edge of the graveyard, the black flowers near the waterfall, the bright reddish flowers south of the dam site, and the large orange-red flower at the south edge of the village.
Puzzle 6 is completed when you have sufficiently trained a villager to become master in three skills. That villager will become an Esteemed Elder, and a totem will be created to commemorate their new status in the village.
Puzzle 7 is the elimination of the algae in the ocean that was caused by over fishing. After purchasing Level 3 of Farming Tech, take a master farmer or master scientist to the pond, where they will collect algae-eating fish that they can use to repopulate the ocean. Once sufficient fish have been placed in the ocean, the algae will once again be under control and the villagers will have unrestricted fishing.
Puzzle 8 is the removal of the vines that cover the wall on the east side of the village. After you purchase Level 3 of Culture Tech and have completed Puzzle 4, drag a villager to the vine-covered wall and they will begin cutting away the vines.
Just do the embracing thing over and over with a female 50 or over, no need to go indoors, they can't get pregnant, so keep doing this and you will get your parenting stats up to Master in around 3 minutes.
The Ancient Ruins
Once you've completed the dam and reached Level Three Engineering and Exploration, you can drag a villager to the ancient ruins in the southeast corner of the map and they will start uncovering the site.
The Hospital
Obtain Level Three Engineering and Medicine, and a foundation will appear in the south central portion of the map. This lets your villagers build a hospital.
The Sewing Hut
Once you reach Level Two Culture, a foundation become visible for a sewing hut just east of the wood pile in the southwest corner of Isola. This allows your villagers to change clothing, but at a cost of 5,000 tech points each. Ouch! Where's Thurston Howell III when you need him?
The Sunken Gong Piece
One piece of the gong is located in the pool on the eastern edge of the village. This sunken gong piece is obtained by making a special magic stew consisting of one of the black flowers near the waterfall and two of the large orange flowers to the south of the village (herbs 4 6 6 as indicated above). Have a villager eat the stew, and then drop them in the pool.
The Inlaid Gong Piece
Once one of your villagers has become an Esteemed Elder and been honored with a totem and after you've completed the ancient ruins puzzle, drop a totem on the mosaic in the center of the ruins to retrieve another piece of the gong.
The Boxed Gong Piece
This piece of the gong is inside the crate on the beach to the west. Three Master Builders working together are needed to open it.
The Overgrown Gong Piece
After you purchase Exploration Level Two and complete the cutting tool, your villagers can clear away the vegetation blocking the cave to the north (the Gong Encasement). Doing so reveals a piece of the gong.
Virtual Villagers 2 Recipes PT 1
(useful ones IN ALL CAPS)
Plants
(Clockwise from North)
North: Blue Rose
N East: Purple Daisy
East NE: Black Ivy
S East: Red Double Camellias
South: Orange Star =
North N West: Pitcher Plant =
STEW Recipes each needs 3 Herbs
STRAIGHT 3
3 Purple Daisies = [Emits rainbows]
Your villager feels healthier after eating.
3 Pitcher Plants = Your villager feel healthier after eating
3 Red Camellias = Exercising.
The stew gave your villager a burst of energy!
3 Orange Stars = This stew gives off a very sweet smell
3 Blue Roses = Jumpy! Is your villager allergic to this stew?
3 Black Ivies = [Green miasma] It burns! This foul stew is harmful!
Variations: 2 BLUE ROSES Plus
1 Purple Daisy = Your villager feels healthier after eating
1 Red Camellia = Your villager feels healthier after eating
1 Pitcher Plant = Your villager feels healthier after eating.
1 Black Ivy = Thirsty! So Thirsty!
1 Orange Star = Jumpy! Wow! Is your villager allergic to this stew?
Variations: 2 PURPLE DAISIES Plus
1 ORANGE STAR = [EMITS RAINBOWS] THIS STEW COMPLETELY RESTORES YOUR VILLAGER
1 Red Camellia = [Emits rainbows] Your villager feels healthier after eating
1 Pitcher Plant = Your villager feels healthier after eating
1 Blue Rose = Your villager feels healthier after eating
1 Black Ivy = [Green miasma] This stew is nasty! It really isn't edible.
Variations: 2 BLACK IVIES Plus
1 Blue Rose = [Green miasma] This stew made your villager very ill
1 Purple Daisy = [Green miasma] This stew made your villager very ill
1 Red Camellia = [Green miasma] Not feeling well.
This stew made your villager very ill.
1 Orange Star = [Green miasma] Not feeling well.
This stew made your villager very ill.
1 Pitcher Plant = [Green miasma] Not feeling well.
This stew made your villager very ill.
Use fire wood (It's near the broken hut) and dry grass
(on the corner up left, yes that shrub)
2 . Dam
Require tech.Engineer lv.2 bring the builder to the dry soilid area.
3 . Scare Crow
Bring Master Farmer to the area wich there were twisted root (it's near the rare blue rose)
Require the 3rd puzzle and you must harvest something.
This takes cupple tries to be done.
4 . cutting tool
Require Master Scientist to the spot where you pick up twisted root but this time looking for pointy stones and sticky root.
5 . Herb Mastery
Find six herb
1.the purple one (look like daisy to me) on the sacred area for the death
2. Strange lilly is right next to dry shrub
3. Vine of purple flower is next to the water fall
(not the thick vine look for purple one!)
4.pinky flower is across the steem it's near the gong mystery vines
5. Orange single flower is below the villager fire
(look down it's easy to see)
6.the blue rare rose (Don't worry it will caught your eyes)
6 . Elder totem
this is the important one if you want to complete the gong puzzle. Just get the villager Master atleast 3 skill/per one person . you will need only one Elder.
7 . remove algae
Req.lv3 food tech
Use atleast one Master Farmer to find the algae eatten fish to release in the ocean (it will take some times)
8 . Remove vines on the right
to reveal the first gong puzzle Req.tech culture lv.3 Then Makes the villager use the cutting tools to remove them.
In order to make stews, you must first recover the cauldron from the wood pile in the southwest. It will appear after you purchase Level Two Exploration. With the fire burning and the cauldron next to it, drop a villager on the cauldron three times. Once each to put it on the fire, fill it with water and add food. Then, drop a villager on any of the herbs you have mastered adding a total of three to the mix in any combination (you can use multiples of the same herb).
1. The green plant in the upper left hanging over the wall of stones.
2. The blue flower at the top center just to the right of the cave.
3. The lavender daisy at the far top-right above the sacred area.
4. The black chain of flowers just above the waterfall on the east.
5. The bright red flowers southeast of the dam.
6. The large orange flower to the south of the village.
Of course, different selections of herbs will have different results. Keep track of the ingredients in all the stews you make. You want to avoid duplication and don't want to recreate a bad stew (it can make your villagers sick). If you treat your villagers to the best, they will stay healthy and remain happy.
Here are some recipes to get you started. The numbers for each herb correspond to the herbs as listed and identified under Herb Mastery.
1 2 6 = Your villager feels healthier after eating.
1 5 6 = This stew gave your villager a burst of energy.
2 3 4 = This spicy stew clears your villager's nose and throat.
3 5 6 = This stew gives off a very sweet smell.
4 5 6 = Your villager feels healthier.
4 6 6 = Strange stew...your villager feels no need to breathe.
The following is a list of solutions to the game's puzzles, 16 in all. So, don't read further unless you need help solving them. You've been warned!
Most of the game's puzzles are dependent on a mixture of technology and villager skills. Plus, some puzzles need to be completed before you can accomplish others. Also, don't be fooled into thinking that they're completed in the order displayed, as that's not necessarily the case.
Fire
The first puzzle to be solved is starting a fire. Drop a villager on the wood pile in the southwest corner of the island and they will carry wood to the fire pit in the center. Then, take them to the pink flowers west of the coconut trees to collect some dried grass. Once the wood and grass are in place, drop them onto the fire pit and they will start a fire. Make sure to add wood occasionally to keep the fire from going out.
The Dam
Once you reach Level Two Engineering, drop a builder on the rocks just above the pool of water in the southeast corner of the island. They will construct a dam to irrigate the fields to the immediate left so that crops can be planted. This will also uncover an ancient mosaic on the ground, the site of a later puzzle.
The Scarecrow
This puzzle requires the completion of the dam above. Once you plant your crops, you need a scarecrow to keep the parrots away. Drop an Adept-level (or better) farmer on the twisted pieces of wood and vine just below the rock pile in the north center of the map. You'll need to do this twice.
The Cutting Tool
You need a cutting tool to clear the vegetation that covers the entrance to the cave in the north and the vine wall to the east. After you acquire Level Two Exploration, drop a Master Scientist on the sharp stones just above and to the right of the twisted pieces of wood and vine used for the scarecrow. When he's done, take him back for a second trip for the wood and vines necessary to finish the tool.
Herb Mastery
This puzzle is easy to complete early in the game. Si
When crops or coconuts are due to be harvested, put all of your villagers on to it so that you can harvest more food than is available. As long as everyone starts before the last bowl of food or last coconut is harvested, they will continue to harvest and add to the food bin. Eg. Coconuts regenerate to about 4 every time crops are due to be harvested, 10 people retrieve 10 coconuts before the last coconut is added to the food bin instead of the 4 available.
him back for a second trip for the wood and vines necessary to finish the tool.
Herb Mastery
This puzzle is easy to complete early in the game. Six herbs are located around the edges of the map. Each one will be identified as a "strange plant" when a villager is held over it. Have a healer examine each one of them until they master it to complete this puzzle. The location of each herb is as follows:
1. The green plant in the upper left hanging over the wall of stones.
2. The blue flower at the top center just to the right of the cave.
3. The lavender daisy at the far top-right above the sacred area.
4. The black chain of flowers just above the waterfall on the east.
5. The bright red flowers southeast of the dam.
6. The large orange flower to the south of the village.
The Elder Totem
Once you have a villager who has mastered three skills, they become an Esteemed Elder. When this happens, a totem is created and placed in your village in their honor. It can be moved anywhere you like.
Sustainable Fishing
When the ocean to the west is over-fished, it develops algae. To eliminate the problem and restore fishing, special algae-eating fish must be transported from the pond to the ocean. This requires Level Three Farming and a Master Farmer or Master Scientist. Take them to the pond and drop them in. Once enough algae-eating fish are transported to the ocean, the algae will clear.
The Vine Wall
Along the east wall are a number of vines that conceal some strange markings. To uncover these, you must first complete the cutting tool and purchase Level Three Culture. Drag a villager to the wall and release them. They will use the cutting tool to remove the vegetation.
The Stew
In order to make stews, you must first recover the cauldron from the wood pile in the southwest. It will appear after you purchase Level Two Exploration. With the fire burning and the cauldron next to it, drop a villager on the cauldron three times. Once each to put it on the fire, fill
Virtual Villagers 2 RECIPES PT 2
[Useful ones IN ALL CAPS]
Variations: 2 RED CAMELLIAS Plus
1 Purple Daisy = Your villager feels healthier after eating
1 Pitcher Plant = Dancing. The stew gave your villager a burst of energy
1 Orange Star = Exercising. This stew gave your villager a burst of energy
1 Blue Rose = Relaxing. The stew made your villager tired
1 Black Ivy = [Green miasma] Shaking head.
This stew is nasty, It's really isn't edible
Variations: 2 ORANGE STARS Plus
1 Blue Rose = Your villager feels healthier after eating
1 Purple Daisy = Your villager feels healthier after eating
1 Pitcher Plant = Your villager feels healthier after eating
1 BLACK IVY = [EMITS SPARKS] STRANGE STEW ... YOUR VILLAGER FEELS NO REASON TO BREATHE
1 Red Camellia = [Emits white stars] Embracing
Variations: 2 PITCHER PLANTS Plus
1 Blue Rose = Your villager feels healthier after eating
1 Purple Daisy = Your villager feels healthier after eating
1 Orange Star = Your villager feels healthier after eating
1 Black Ivy = [Green miasma] Shaking head.
This stew is nasty. It's really isn't edible
1 Red Camellia = Getting a drink. This stew is very, very spicy
Variations: 1 BLUE ROSE 1 Purple Daisy Plus
1 Black Ivy = [Emits rainbows]
The spicy stew clears your villager's nose & throat
1 Pitcher Plant = [Emits rainbows]
The spicy stew clears your villager's nose & throat
1 Red Camellia = Your villager feels healthier after eating
1 Orange Star = Your villager feels healthier after eating
Variations: 1 BLUE ROSE 1 Black Ivy
1 Pitcher Plant = Getting a drink. Thirsty! So thirsty!
1 Red Camellia = [Green miasma] Shaking head.
This stew is nasty. It's really isn't edible
1 Orange Star = [Green miasma] Shaking head.
This stew is nasty. It's really isn't edible
Variations: 1 BLUE ROSE 1 Red Camellia Plus
1 Orange Star = Your villager feels healthier after eating
1 Pitcher Plant = Nature is calling!
The stew made your villager have to go to the bathroom.
Firepit. Get firewood, then dry grass from the patch northwest of the coconut trees. Get a villager to light it.
...click to reveal spoiler...
#2
Dam. Need Engineering 2. Drag a builder to the rocks between the stream and bottom pool.
...click to reveal spoiler...
#3
Scarecrow. Need #2 done. Drag adept farmer to the roots under the stone pile to the top middle right. Repeat.
...click to reveal spoiler...
#4
Cutting tools. Need Exploration 2. Drag master scientist to shiny stone pile. Drag again later to the roots, like #3
...click to reveal spoiler...
#5
Herb Mastery. Drag healer to:
1)top left corner-little green plant on the stone
2)Top mid-right-blue flower
3)top right-purple flowers
4)top right-black flower chain
5)middle right wall-bright red flowers
6)bottom middle-large flower
...click to reveal spoiler...
#6
Elder totem. Master 3 skills with 1 villager
...click to reveal spoiler...
#7
Unrestricted fishing. Need Farming 3. Drag master farmer/scientist to upper pond to get special fish.
...click to reveal spoiler...
#8
Vined wall. Need Culture 3, #4 done. Drag a villager to the wall.
...click to reveal spoiler...
#9
Stew. Need Exploration 2. Drop a villager on the cauldron from wood pile, drop him again to get water, drop him on 3 herbs to get them for the stew, drop him on cauldron to get food.
...click to reveal spoiler...
#10
Mosaic floor. Need Exploration&Engineering 3, #2 done. Drop a villager on the covered mosaic.
...click to reveal spoiler...
#11
Hospital. Need Engineering&Medicine 3. Drop villagers on new foundation.
...click to reveal spoiler...
#12
Sewing hut. Need Culture 2. Drop villagers on new foundation.
...click to reveal spoiler...
#13-#16
Gong pieces.
Piece 1, drop 3 Master Builders on the crate.
Piece 2, stew potion with flower 4 and 6(x2) from #5, have a villager drink it then drop him in the pond.
Piece 3, cut away the thorns(top center).
Piece 4, drop an elder totem on the center of the mosaic
a good way to train children is when they're still kids get them to heal the sick people.. they will heal them and get docter skills.. it is pritty much the only thing they can do other then colecting stuff.
To increase a population fastly,, don't put a villager on another and let them go indoors. Just put, and put again, put once more, but don't let them go indoors. Then, she willl appear with a beautiful baby!
the black vine has to be used in a stew in order to find a piece of the gong....to find the piece of gong that's in the lagoon, make a stew with one black vine and two orange flowers....it will tell you that your villiager no longer feels the need to breathe....you can then drop him/her in the lagoon and they'll get the piece that's too deep for them to get otherwise
The Ancient Ruins
Once you've completed the dam and reached Level Three Engineering and Culture, you can drag a villager to the ancient ruins in the southeast corner of the map and they will start uncovering the site.
Go to "C:\Documents and Settings\<your profile>\My Documents\LDW\Virtual Villagers - The Lost Children". Copy the all isola<numbers>.ldw and ldwlog.txt. And paste somewhere.
Listen to the tip from, mallen1230, I had been speeding up the clock and it worked...for a while, but then the villagers stopped aging and the woman that are nursing never stop. You can still play the game like that only you can never get more people and the game only plays when you are actully playing the game.
When your coconut trees are ALMOST gone,make sure that you get EVERYONE to research,and when your food supply is 0,then take one farmer and make them take ONLY ONE character and make them pick ONE coconut.Then keep doing that until you can afford to buy the algae eating fishes.
P.S Remember that the character that harvested the coconuts must go back to researching so that you could get a whole lot more tech points and get more fatser.Plus when you go to bed...make sure you PAUSE the game so that when the food source is empty they dont die of starvation!!
if your kids are allways running around were you can't find them put them on that little strip of island by the waterfall.. inbetween the vines and waterfall. it will keep them from running away because they can't get out and when you find something then you know right were a kid is to get it.
to get to places quickly and without the mouse use the numbers on the right of keyboard
7=top left-hand corner
1=bottom left-hand corner
3=botom right-hand corner
9=top right-hand corner
5=middle
and the others are just in between... i think/hope u get the idea
if you want to speed things up and you have a nursing mom
put her in the ocean before changing the sys time. She´ll continue nursing, but a different child! The one she was nursing before will appear 2 years old somewhere in the island. best way to increase the population fast!
First You Have To Buy The Second Exploration Technology
then Find The cauldron from the wood pile southwest near the firewoods then/study the black Chained plant above the falls then study the large red flower south two times then you cook stew then it says strange stew.. yor villager feels no need to breath then go to the pond your villager jumps into the water and thats it
Puzzle #1 - Build a fire in the fire pit by dragging a villager to the pile of dry wood in the southwest part of the village. After there's wood in the fire pit, have them find some dry grass west of the coconut trees. After both grass and wood are in the fire pit, drag a villager to the pit so they light the fire. The supply will need to be restocked periodically our your fire will go out
Puzzle #2 - Build a dam to route water from the stream to a suitable farming location. After getting Level 2 Engineering, drag a villager to the rocks in the middle of the lower end of the stream. As long as you have the Engineering Tech, you will see a message about building a dam.
Puzzle #3 - Build a scarecrow to protect the crops from birds by dragging a Master Farmer to the twisted wood and vines located in the northern corner of the village. You'll need to bring supplies back to the farm area twice in order to get enough supplies to complete the scarecrow. If you don't finish construction on the scarecrow, birds will eat your crops.
Puzzle #4 - Make cutting tools to remove overgrown vegetation around the village. After acquiring Exploration Tech Level 2, drag a Master Scientist to the northern part of the village to the rocks by the twisted wood and vines. Something will be discovered and two trips will be required to make special tools.
How to make your villagers to elder.....
<First, bring them to research. Second, Bring them to any building sites. Third, let them fishing, harvest crop or coconut. After that, the villager will become elder! The villager will only 40 over. (if you bring them to research at 18)>
If you pause your game before closing it then it will not proceed while you are not playing. It saves you losing players to death during the time you are not playing.
Speeding up your computers clock will not work for this game like it did with #1, I think it corrupts a file that keeps your villagers from aging. I had to uninstall and reinstall it.
to raise the parenting skill you have to
put a male or female villager together. The secret is one of them with age lower than 18. When put them together, the action box shows one of them "telling a story" to the other one. After this, the parenting skill will raise automatically.
if you want to see what the puzzles are when you install the game...
go to the installation directory and then find the images folder.if you look the images you can see the one that all puzzles opened.maybe you can build your own strategy to solve them.it works in Virtual Villagers too.
If one of your villagers finds a stained sack .. DO NOT OPEN IT, its full of ants! .. Maybe its different in other plays but my villager died from the ant stings! :'(