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Azada


Trapped in a haunted room by his great-uncle, the adventurous Titus has asked you to help release him from the magical spell. To do this, you must solve the most mysterious puzzles of Azada. Crack the series of puzzles and fill in the missing pages of the enchanted book to free Titus from his prison. With more than 40 unique puzzles, and 5 master level puzzles, you will need to use strategy, think logically and have a keen eye to succeed. Uncover the secret of Azada today!

Free Trial - 43.88 MB

Price:  $7.99
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  Reviews and Ratings:
Average Rating
Have you played this game? Then share your thoughts with other players:
Loved it:
87
Really liked it:
7
Liked it:
4
Almost liked it:
2
Didn't like it:
0

Reviews 1 to 3 of 100
  Perrodehabas' Review - December 12, 2007 - View all my reviews (27)


Full Version (PC)
Overall:
Graphics:
Sound:
Gameplay:

THIS GAME IS GREAT

I REALLY LIKED IT, AND I'VE HEARD THAT "AZADA 2" IS COMING SOON...

ALL IN THIS GAME IS PERFECT: GAMEPLAY, MUSIC, CONCEPT AND GRAPHICS...


This review has an average score of 4.3 - Based on 29 ratings
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  Clever's Review - July 17, 2007 - View all my reviews (126)


Full Version (PC)
Overall:
Graphics:
Sound:
Gameplay:

Brilliant

I knew this game already. And like other reviewers, I couln't stop playing until I finished it.

A MUST


This review has an average score of 4.2 - Based on 62 ratings
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  Silvia84m's Review - July 17, 2007 - View all my reviews (29)


Full Version (PC)
Overall:
Graphics:
Sound:
Gameplay:

NOTHING MORE TO SAY

I am agree with the reviews, this game is just amazing. The music and graphics are particulary interesting because their "victorian stile". If you enjoyed pictures like "The Illusionist" or "The Prestige", you're going to love Azada.

Just try it... Perfect game, nothing more to say.


This review has an average score of 4.1 - Based on 52 ratings
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Tips & Tricks for 'Azada':
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CHAPTER 1
What to do, and where to find stuff...
...click to reveal spoiler...

Based on 2 ratings, average score is 3.0.
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CHAPTER 7
What to do...
...click to reveal spoiler...
Based on 6 ratings, average score is 2.0.
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CHAPTER 9

ALCHEMY

# Necklace-on the desk next to the binoculars
# Metal stick-next to the box that is on the edge of the desk
# Metal stick-far left side of the screen on the floor
# Click on the blue hand that is on the wall
# Rhere's a machine with a pointed needle located right under the inventory sheet, click on that and place both metal pieces under it. Once you place both pieces hit the lever to activate the machine
# Once the metal pieces have been soldered, place it on the yellow and black fuse box that's on the wall. Keep clicking on the stick until the red button turns green.
# Take the necklace and drag it on the wall until the noise gets louder and the amulet starts to have orange rays coming out of it.
# The second metal piece appears, push it into the fuse box until the other light turns green.

BALANCING ACT

# Click the scale that's on the floor( right side of the screen under the torches)
# Click the gold statue that's on the black column
# Pick up the stones that are located between the 2 torches on the right side of the screen. The goal here is to place stones that equal the weight of the golden statue. The way you achieve this is placing stones and the scale and trying to figure out if their combined weight equal the weight of the golden statue.
# You can only place a maximum of 3 stones on the scale at a time
# I can't give you an exact number on this one because I had to do it several times and the answer was different each time. Once I placed 2 stones and the other time I placed 3 stones
# The best way to figure it out is to place the idol on scale and watch where the white line falls under the scale, that's you want to strive for. The white line has to fall just under the scale for it to be correct
# Return the golden statue to the first black column. Once you weigh the stones keep putting them on the 2nd black column, once its correct the wall will open up and a code will appear.
# Once you're finished with that, you
Based on 2 ratings, average score is 1.5.
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CHAPTER 2
What to do, and where to find stuff...
...click to reveal spoiler...
Based on 1 rating, average score is 1.0.
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CHAPTER 3
What to do and where to find stuff...
...click to reveal spoiler...

Based on 1 rating, average score is 1.0.
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CHAPTER 4
What to do and where to find stuff...
...click to reveal spoiler...
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CHAPTER 5
What to do and where to find stuff...
...click to reveal spoiler...
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CHAPTER 6
What to do and where to find stuff...
...click to reveal spoiler...
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CHAPTER 8

THE TOMB

# Skull-base of the Sphinx
# Hieroglyphics -back of the wall above the sphinx
# Click on the vertical tomb that has the 2 scales
# Click on the tomb with the mummy lying on top of it
# Click on the the mummy's head that's on the coffin
# Round wooden piece-in front of the coffin
# Place the skull on one of the scales
# Click on the end of the coffin and an hourglass will appear
# Place the round wooden piece on the wooden apparatus that is located on the side of the coffin and it becomes a dial for the apparatus.
# Move the dial so that it points to the first symbol on the wall. Then press the hourglass as many times as is written on the wall, move the dial to the next symbol, move the hourglass again, repeat until the whole code is entered.
# Once you finish the code and the skull appears by the mummy's head just place the skull on the other scale
# If you're not able to do understand the last part of the instructions there is a way to sort of go around it. Just click the dial on every position until the light shoots to the progress bar for every correct answer. Once you click the dial correctly once it will not penalize your next incorrect attempt. Just keep clicking until you get all the correct codes.

THE DEVICE

# Click on the easel
# Click on the machine that's on the table a green square with symbols will appear
# Follow the pattern that is on the easel onto the machine
that's on the table
# Press the fish tank and buttons with symbols on them will appear
# The goal here is to program the machine to pick up the crystal that is on the far end of the tank and drop it into receptacle on the left in order to pick up the crystal. I will give you the solution to my puzzle and also how I arrived at that solution just in case the code changes with every game.
Each button corresponds with an action. From left to right:
# Button 1- moves the crank to the right
# Button 2-moves the crank down
# Button 3 moves the crank l
Based on 1 rating, average score is 1.0.
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CHAPTER 10

BIRTHDAY PARTY

# Red balloon-floor next to helium tank
# Stick- right side of the fireplace
# Tail- left side of the fireplace
# Darts- on the table
1. Pin the tail on the donkey and a number appears
2. Put red balloon on the helium tank and a number appears
3. Click the stick on the pinata, candy will fall on the floor along with a piece of paper. Click on the paper and a number will appear
4. Click the fireplace and a code will appear
5. Click on the dart board and place darts on the numbered areas that correspond with the letters on the 4 papers that you found. Your goal here is to spell the word ABRACADABRA

CLOCKWORK

# Key- on the radiator
# Metal stick- by coil that is close to the radiator
# Bell- middle of the desk
# Bell-by the black statue
1. Put the key in the music box
2. Bigger bell goes on the soldiers clock
3. Combine small bell and silver stick and place that on the music box, a time will appear
4. Ring the clocks in the order that appear on the paper.
For example if it says:
# cuckoo
# wake-up
# wake-up
# soldier
You have to ring clocks in that order, the cuckoo clock and the soldier clock by setting the minute hands to 12. Ring the alarm clock by setting the hands to match that alarm time shown on

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LAST PUZZLE: UNTITLED

# Click the paper that is on the right side of the screen
# The clue says red twice and green once. Collect the three retorts, a blue, red and yellow and the bowl
# Click the red twice on the paper and then combine yellow and blue in the bowl and click the bowl on the paper.

Most of the mini puzzles in the game are straightforward and self-explanatory. I will give you tips on the ones that I consider the hardest or just the ones that a few simple tips might help you finish the game faster. If anyone has a question that has not been answered in this walkthrough, please feel free to e-mail me with questions and I will do my best to answer them.

SQUARES: Click on the dots and the machine will do the same. Take your time and
watch the steps the computer is doing. If you click the wrong one the computer
can get ahead of you by forming many tiles quickly.

SLIDERS: This game looks hard at times but if you get in the habit of moving
the pieces most of the time at the top or bottom of the screen, it should allow you
to move your piece out

TORN-UP IMAGE: Just a simple puzzle, always do the edges first and you should finish quickly.
Based on 2 ratings, average score is 1.0.
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CONNECT THREE: It's a match 3 game which most of us are familiar with. In this one
you have to click the tiles not slide them lie in most match3 games. The pieces don't have
to next to each other to click on them, as long as the edges are touching you can
match them. If you don't find too many matches just keep hitting refill and it will
change the pieces on the board

ROUND AND ROUND: I've never played this game before even though I had seen versions of it. The main thing to remember if there are pieces that are close together, do the ones that are in the corners and at the bottom first. Move the pieces higher by locking them into the highlighted squares.

THE PIPES: Just remember that you can use the small floating pieces to close the ends of the pipes.

THE ROBOT: You should calculate your moves quickly but smartly. Don't forget to program the arrows on the floor on top of the batteries. You can lay down arrows many steps at a time but if you hear beeping and your arrows start to flash, it means that you have to reprogram those buttons because they are about disappear and the robot will hit the wall.

BUILDING BLOCKS: Main thing to remember is that the bottom tile is always yellow, the 2nd tile is always grey and the 3rd tile is always dark wood. If the picture on the right is a bit confusing then follow the numbered sequence on the bottom left.

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THE CHEMICALS: Click on any color and watch the paper on the right, it will have a series of symbols on it. Let's suppose you click on the color red and an x comes on the white page then the color red is not the first color of that code. You then click the color green on the page, now a check-mark appears next to the color green. That means that green is the first color, now you need to find the second color. Click on yellow, if an x appears next to the check-mark then yellow is not the second color.

The page will now start on a different line. Click the green first because we have already established that it is the first color. Then click on the color purple, now you have 2 check-marks so you know that green is the first color and purple is the second color. Keep experimenting with colors until you get 4 check-marks. Once that is completed a number will appear on the screen just turn the dial on the lock to match the numbers on the screen.

PAWNS: The best way I found to achieve this one when it asked you to have only two pawns left was to eliminate the corner pieces first and work my way so that most of my pieces end up in the middle

MATCHSTICKS: This one gets me most of the time, the best tip I can give you is move the sticks around until one of them falls in the right place by flashing and just work around that piece and pay attention to what the instructions say about what shape it wants and what are the minimum amount of pieces that you have to move.
Based on 1 rating, average score is 1.0.
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Updates for 'Azada':


There are no updates at this time.


System Requirements:

 

OS: Windows 2000, Windows XP, Windows Vista
Memory: 64 MB
CPU: P500

Microsoft DirectX is available here free.

Additional Information:
 
Developed By: Big Fish Games
Published By: Big Fish Games
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