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Astral Masters


Explore your strategic thinking to defeat super mages and wizards in this magical card experience! With elaborately themed environments and mystical graphics and images, Astral Masters is a battle card game like no other. Challenge your brain with a quick game or play online with your friends. This game is easy to learn yet hard to master. Its addictive qualities go way beyond your standard strategy game. Get hooked today!

Free Trial - 8.86 MB

Full Version $19.95 
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Reviews 1 to 3 of 17
  ozmoovonfoo's Review - February 3, 2007


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Astral Masters

If you liked "Magic: The Gathering" for the computer, and liked to play solo, and are now kinda peeved that you can't play on Windows XP (and, I assume, Vista)... get this game for sure.

It plays very much like MTG, though the specific rules and strategies are different. You don't have dedicated "Land" cards for manna; instead you sacrifice any card in your hand in order to increase your manna pool over time. There also isn't colored manna, which, while it subtracts from the tactical variety, actually makes it a bit easier to learn/play. From a collectible card standpoint... all the colors made sense; from a pure-game standpoint, it was annoying, and I appreciate not having to deal with it.

Games are a bit faster than MTG, which is OK, too.

The tactical game ends up being quite a bit more about creatures than MTG, as you can't have cards in play that aren't creature cards. You can cast spells, but they all are, essentially, instantaneous and either have an immediate effect on creatures in play or the other player.

It's not quite as "deep" as MTG, and deck building is more about spending points wisely (cards cost different points that you earn in tournament mode) than finding good combos. But it's a great tactical game, lots of fast-paced fun, and certainly worth the $20.

The graphics aren't great, but for a card game, what you want is it to go fast, not look spaztastic. It looks fine, and plays smooth and fast, and that's what it needs to do. Music is OK, as is sound. Again... if you have to pick gameplay vs. graphics or sound for a game like this, pick gameplay, and this game has it in spades. Get it? It's a card-game. Spades? Ha-ha. I made a funny in the review.

Good game. I recommend it highly.


This review has an average score of 4.4 - Based on 15 ratings
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  WesternFood's Review - November 21, 2006 - View all my reviews (5)


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Awe~some!

Great Game! Astral Masters is like magic trading card game. If you had played magic, the game would be quite easy to understand. Not only that, it is Challenging and quite addictive! Easy to learn, Difficult to master! Similar to other trading card games (like hmmm, Yu Gi Oh, WWF, Magic), your main Aim is to reduce your opponent Life Points to ZERO. There will be a tutorial, but if you readers are lazy to download the demo, i can give a rough introduction. Lets start with the introduction. (Look at the screenshot to get a clearer view)

Firstly, The battle field is simple, with each side six card slots (Only for monster, they do not have spell card slots for the battle field). Your objective is to accumulate Astral Points, so that every turn the number of mana points generated is from your astral points (Example 3 Astral points = 3 mana points generated each turn *You cannot accumulate mana points*). Mana points are needed to summon monster or activating spells. Accumulating Astral points? By sacrificing your cards in your hand. One card = one astral point, Sacrifice limited once per turn. Once you summon a monster, the mana cost of the creature will be deducted from your mana points generated each turn. There are cards that also increases your astral points as well as your mana points.

Secondly, With 4 type of elements to customize your deck, you can NEVER customize a perfect deck (Trust me, Impossible). Each element has its own speciality, Earth Element: Healing, Life point increase. Fire
Element: Specialised in dealing heavy spell damage on your opponent or opponent's cards. As well as curses wich reduces opponents Astral Points.
Water Element: Specialised in dealing with Astral Points. Increasing your own astral points by using spell cards and monster's abilities. Air Element: Dealing with cards.

In Conclusion, i rate this game awesome. Sorry to all readers, maximum characters for writing a review is 2000. Which i have Maxed it out! haha.


This review has an average score of 4.2 - Based on 6 ratings
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  Kwegar's Review - July 22, 2006 - View all my reviews (2)


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Astral Masters

After the demo round out, I had to keep playing!

Reminded me of Etherlords, but without the map to move around on. Just the battle part. (but cards only)

Lots of fun, still have not found that perfect deck. The computer AI at any level is down right nasty. (I got upset at it a few times)

If you like Magic the Gathering or the like, this may be for you.

Play the demo, it will give you exactly what the full version does, but only for 60 minutes. If you like it, the purchased game is the same, but no time limit.


This review has an average score of 4.1 - Based on 9 ratings
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