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Astral Masters


Explore your strategic thinking to defeat super mages and wizards in this magical card experience! With elaborately themed environments and mystical graphics and images, Astral Masters is a battle card game like no other. Challenge your brain with a quick game or play online with your friends. This game is easy to learn yet hard to master. Its addictive qualities go way beyond your standard strategy game. Get hooked today!

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Reviews 1 to 3 of 18
  ozmoovonfoo's Review - February 3, 2007


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Astral Masters

If you liked "Magic: The Gathering" for the computer, and liked to play solo, and are now kinda peeved that you can't play on Windows XP (and, I assume, Vista)... get this game for sure.

It plays very much like MTG, though the specific rules and strategies are different. You don't have dedicated "Land" cards for manna; instead you sacrifice any card in your hand in order to increase your manna pool over time. There also isn't colored manna, which, while it subtracts from the tactical variety, actually makes it a bit easier to learn/play. From a collectible card standpoint... all the colors made sense; from a pure-game standpoint, it was annoying, and I appreciate not having to deal with it.

Games are a bit faster than MTG, which is OK, too.

The tactical game ends up being quite a bit more about creatures than MTG, as you can't have cards in play that aren't creature cards. You can cast spells, but they all are, essentially, instantaneous and either have an immediate effect on creatures in play or the other player.

It's not quite as "deep" as MTG, and deck building is more about spending points wisely (cards cost different points that you earn in tournament mode) than finding good combos. But it's a great tactical game, lots of fast-paced fun, and certainly worth the $20.

The graphics aren't great, but for a card game, what you want is it to go fast, not look spaztastic. It looks fine, and plays smooth and fast, and that's what it needs to do. Music is OK, as is sound. Again... if you have to pick gameplay vs. graphics or sound for a game like this, pick gameplay, and this game has it in spades. Get it? It's a card-game. Spades? Ha-ha. I made a funny in the review.

Good game. I recommend it highly.


This review has an average score of 4.4 - Based on 16 ratings
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  WesternFood's Review - November 21, 2006 - View all my reviews (5)


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Awe~some!

Great Game! Astral Masters is like magic trading card game. If you had played magic, the game would be quite easy to understand. Not only that, it is Challenging and quite addictive! Easy to learn, Difficult to master! Similar to other trading card games (like hmmm, Yu Gi Oh, WWF, Magic), your main Aim is to reduce your opponent Life Points to ZERO. There will be a tutorial, but if you readers are lazy to download the demo, i can give a rough introduction. Lets start with the introduction. (Look at the screenshot to get a clearer view)

Firstly, The battle field is simple, with each side six card slots (Only for monster, they do not have spell card slots for the battle field). Your objective is to accumulate Astral Points, so that every turn the number of mana points generated is from your astral points (Example 3 Astral points = 3 mana points generated each turn *You cannot accumulate mana points*). Mana points are needed to summon monster or activating spells. Accumulating Astral points? By sacrificing your cards in your hand. One card = one astral point, Sacrifice limited once per turn. Once you summon a monster, the mana cost of the creature will be deducted from your mana points generated each turn. There are cards that also increases your astral points as well as your mana points.

Secondly, With 4 type of elements to customize your deck, you can NEVER customize a perfect deck (Trust me, Impossible). Each element has its own speciality, Earth Element: Healing, Life point increase. Fire
Element: Specialised in dealing heavy spell damage on your opponent or opponent's cards. As well as curses wich reduces opponents Astral Points.
Water Element: Specialised in dealing with Astral Points. Increasing your own astral points by using spell cards and monster's abilities. Air Element: Dealing with cards.

In Conclusion, i rate this game awesome. Sorry to all readers, maximum characters for writing a review is 2000. Which i have Maxed it out! haha.


This review has an average score of 4.3 - Based on 7 ratings
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  Kwegar's Review - July 22, 2006 - View all my reviews (2)


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Astral Masters

After the demo round out, I had to keep playing!

Reminded me of Etherlords, but without the map to move around on. Just the battle part. (but cards only)

Lots of fun, still have not found that perfect deck. The computer AI at any level is down right nasty. (I got upset at it a few times)

If you like Magic the Gathering or the like, this may be for you.

Play the demo, it will give you exactly what the full version does, but only for 60 minutes. If you like it, the purchased game is the same, but no time limit.


This review has an average score of 4 - Based on 10 ratings
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Tips & Tricks for 'Astral Masters':
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Warning: reading this spoiler will pretty much take the fun out of playing. Don't read unless you really cannot beat the enemies in league games.

Don't put more than 30 cards into a deck. 31 or 32 you can live with, 35 is pushing it. Try to think about card combinations: which cards can boost each other?

Keep your eyes on the ball: you must have some way of reliably taking out your opponent. It doesn't matter if you kill hundreds of his creatures if you cannot kill the opposing mage.

Can you get the good effects of the most expensive cards cheap?

You can create basically three types of decks:
  • creature decks with lots of creatures to do the killing for you. Not a good idea, since there aren't any really worthwhile ways of boosting your critters, and they're too easily swept aside anyway.

  • "deny" decks, based on fire spells. One of these can bring you through starter league pretty easily. Stack up on cheap creatures, stuff that drops your enemies Astral power and some way of punching your enemy dead. Firewalls are one good way of dealing damage.

  • "gain" decks with lots of cards that will boost your Astral power. These cards include mostly air cards, although some water cards are also useful for this purpose. For these decks it is important you have ways of gaining more cards, as you will run through your hand very quickly.


    Air water deck is the most powerful there is. Gain a lot of power quickly through spells, throw in a few cheap creatures to keep your opponent busy and if your opponent manages to get more critters in than you, either kill them with damage spells (there are a couple of really good spells for this purpose) or sweep the board clean with an really overpowered air spell.

    A really broken card combo is the elf which does 2 damage every time you get new cards cloning cards which give you more cards. 2 elfs on board, 3 new cards = 12 damage. Only earth decks can take that kind of punishment for long, and they usually suck in other ways.
    Based on 2 ratings, average score is 3.0.
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    If you haven't noticed Earth is based on giving health (self) . Fire is based on decreasing astral power (opponent) . Water is based on gaining astral (self) . Air is based on sending creatures back to owners.
    Based on 4 ratings, average score is 2.5.
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    With each opponent, you will need a different deck, keep notes of what each one likes to toss out at you to stand even a tiny chance. Good luck beating the A1 in starter league called Cheater. I don't think it can be beaten. The more elements in your deck the lower your health but a deck with only one element is pretty weak. You should try to limit it to two elements though you don't want to have under 40 health. Earth elements are for healing, yourself and your card battlers mainly.
    Based on 2 ratings, average score is 2.5.
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    Fire elements are damage to health of your opponent, his card battlers and his astral power.
    Based on 3 ratings, average score is 2.3.
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    Right builded deck you dont need more than 2 type monsters couse all cards can be magickal witch are sending back monsters decresing astral and destroing monsters !!!
    Based on 1 rating, average score is 2.0.
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    best cards are white and blue (wind and air)(i think)blue get mana and white returns mana bringers to owners hand so u can get a double effect
    Based on 1 rating, average score is 1.0.
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    Updates for 'Astral Masters':


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    System Requirements:

     

    OS: Windows 98, Windows 2000, Windows XP, Windows Me Memory: 128 MB DirectX: 8.0 CPU: P500 Video: 3D Videocard with at least 16MB RAM

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